Experience.
More than 15 years across 3D production, real-time, motion/VFX, interactive experiences, fabrication, physical production and project-based creative work.
This is the longer career record. Individual applications use shorter, role-specific résumés; the project portfolio contains deeper case studies of selected work.
Download Résumé (PDF)Professional Roles
2026 — Present
Athens
Steficon
Contractor — Interactive Museum Production
Production of public-facing Unity museum interactives, including touchscreen applications, UI flow, scene logic, animation systems, kiosk behaviour and multi-screen installation requirements.
Work spans visual production, interaction, implementation and delivery for physical museum environments.
2026
Autodesk Fusion Training
Instructor — Autodesk Fusion
Designed and currently delivering a 30-hour introductory Autodesk Fusion course covering parametric modelling, sketching, solid modelling, assemblies and 3D-print-oriented design.
Feb 2025 — Jul 2025
Athens
Mindtrap Advertising
3D / Real-Time Production
Produced real-time and VR content in Unreal Engine, including environment preparation, scene assembly, asset integration, lighting, optimisation and interactive presentation work.
Nov 2022 — Feb 2025
Charles Elena Design
Senior 3D Artist & Team Leader
Led and produced 3D, real-time, VR/AR, event and campaign content for international projects.
Responsibilities included scene production, animation, rendering, simulation, motion/VFX, real-time content, production planning, mentoring and delivery under compressed schedules.
2021 — 2022
Luxury Furniture Company
3D Designer
Produced photorealistic furniture and product visualisation, materials, lighting and presentation imagery for marketing and client-facing use.
Sep 2020 — Feb 2021
Melbourne / Remote
Charles Elena Design
3D Artist / Video Composer
Produced CGI, animation, motion graphics, compositing and VFX for advertising, VR and digital-experience work.
2018 — 2020
Olympic Engineering — HydroTab
3D Artist / CAD-CAM Designer
Worked across 3D design, technical visualisation, CAD/CAM preparation and physical production.
Produced mechanical and organic models, molds, CNC files, 3D-printed parts, technical renders and fabrication-support material.
Worked directly with CNC and FDM/resin 3D-printing workflows.
2017 — 2018
Mystery Labs Escape Rooms
Game Master / Interactive Experience Operator
Operated live public-facing escape-room experiences, managing audience flow, timing, resets, practical troubleshooting and experience delivery.
2016
MMV Vapors
Product Designer / CAM Production
Designed physical products and components and prepared CAM and manufacturing files as part of practical production workflows.
2014 — 2015
360 Event Agency
3D Artist
Produced 3D assets, visualisations and presentation material for commercial event-production projects.
Independent Practice
Since 2021 · Independent project
Realm of Still
Founder / Product Designer / Maker
Independent physical-product practice for miniature wargaming and hobby products.
Work included digital product design, 3D printing, mold development, casting, finishing, packaging, inventory and small-batch production.
The project connected 3D design directly to repeatable physical manufacturing and sales.
More about Realm of Still
Freelance & Project-Based Work
Jan 2016
Melbourne
University of Melbourne — Department of Infrastructure Engineering
3D Artist
Built a 3D VR model of Parliament Metro Station for Unity and Oculus Rift.
2015
Ringway / Alnatura
3D Product Digitization / Photogrammetry
Converted physical retail products into lightweight interactive 3D assets for web-based shopping.
2014
Archaeological Museum of Chania
Photogrammetry / 3D Digitization
Digitized archaeological artefacts using photogrammetry and 3D scanning for interactive online viewing.
2013
Dubai
MCC Arabia
Project-based 3D / VFX Production
Dec 2012
Toronto
Amazigh TV
3D Artist / Team Leader
Managed 3D graphics and camera tracking for two TV intros.
2012 — 2013
Toronto
Clipwire Games
3D Game Production
Worked on stylized game production including rigging, character animation, shaders, particle effects and pre-rendered isometric assets.
2012 — 2014
oDesk / Upwork
Freelance 3D / VFX Production
Worked on international project-based 3D, animation, VFX and visualization engagements through the early oDesk / Upwork platform.
Earlier Production Experience
Aug 2013 — Sep 2013
Athens
Extra Channel
3D Artist
Produced 3D graphics and editing for the TV show Trips for All.
2012 — 2013
Athens / Nicosia
S.O.F.I.A. Foundation
Graphic Design / Collection & Asset Management
Produced graphic and commercial material while cataloguing, organising and handling collections of books, magazines, posters, toys and other physical assets.
2008
Games Workshop / Warhammer 40,000 5th Edition
Layout & Packaging Production
Worked on Greek-language rulebook layout in QuarkXPress and packaging and artwork adjustments in Adobe Illustrator.
Early Foundations
Before moving fully into 3D production, George worked across practical production and operations roles including construction, warehouse and storage work, logistics optimisation, festival asset handling, poster and large-format stage graphics, theatre props and television floor-management work.
2004 — 2008 · Various roles
- Construction
- Warehouse and storage work
- Logistics optimisation
- Festival asset handling and shipping
- Poster and large-format stage graphics
- Theatre props
- Television floor management
Education
2009 — 2010
Advanced 3D Animation
Intergraphics, Athens
2007 — 2009
3D Animation
Interdigital, Athens