Experience.

More than 15 years across 3D production, real-time, motion/VFX, interactive experiences, fabrication, physical production and project-based creative work.

This is the longer career record. Individual applications use shorter, role-specific résumés; the project portfolio contains deeper case studies of selected work.

Download Résumé (PDF)

Professional Roles

  • 2026 — Present

    Athens

    Steficon

    Contractor — Interactive Museum Production

    Production of public-facing Unity museum interactives, including touchscreen applications, UI flow, scene logic, animation systems, kiosk behaviour and multi-screen installation requirements.

    Work spans visual production, interaction, implementation and delivery for physical museum environments.

  • 2026

    Autodesk Fusion Training

    Instructor — Autodesk Fusion

    Designed and currently delivering a 30-hour introductory Autodesk Fusion course covering parametric modelling, sketching, solid modelling, assemblies and 3D-print-oriented design.

  • Feb 2025 — Jul 2025

    Athens

    Mindtrap Advertising

    3D / Real-Time Production

    Produced real-time and VR content in Unreal Engine, including environment preparation, scene assembly, asset integration, lighting, optimisation and interactive presentation work.

  • Nov 2022 — Feb 2025

    Charles Elena Design

    Senior 3D Artist & Team Leader

    Led and produced 3D, real-time, VR/AR, event and campaign content for international projects.

    Responsibilities included scene production, animation, rendering, simulation, motion/VFX, real-time content, production planning, mentoring and delivery under compressed schedules.

  • 2021 — 2022

    Luxury Furniture Company

    3D Designer

    Produced photorealistic furniture and product visualisation, materials, lighting and presentation imagery for marketing and client-facing use.

  • Sep 2020 — Feb 2021

    Melbourne / Remote

    Charles Elena Design

    3D Artist / Video Composer

    Produced CGI, animation, motion graphics, compositing and VFX for advertising, VR and digital-experience work.

  • 2018 — 2020

    Olympic Engineering — HydroTab

    3D Artist / CAD-CAM Designer

    Worked across 3D design, technical visualisation, CAD/CAM preparation and physical production.

    Produced mechanical and organic models, molds, CNC files, 3D-printed parts, technical renders and fabrication-support material.

    Worked directly with CNC and FDM/resin 3D-printing workflows.

  • 2017 — 2018

    Mystery Labs Escape Rooms

    Game Master / Interactive Experience Operator

    Operated live public-facing escape-room experiences, managing audience flow, timing, resets, practical troubleshooting and experience delivery.

  • 2016

    MMV Vapors

    Product Designer / CAM Production

    Designed physical products and components and prepared CAM and manufacturing files as part of practical production workflows.

  • 2014 — 2015

    360 Event Agency

    3D Artist

    Produced 3D assets, visualisations and presentation material for commercial event-production projects.

Independent Practice

  • Since 2021 · Independent project

    Realm of Still

    Founder / Product Designer / Maker

    Independent physical-product practice for miniature wargaming and hobby products.

    Work included digital product design, 3D printing, mold development, casting, finishing, packaging, inventory and small-batch production.

    The project connected 3D design directly to repeatable physical manufacturing and sales.

    More about Realm of Still

Freelance & Project-Based Work

  • Jan 2016

    Melbourne

    University of Melbourne — Department of Infrastructure Engineering

    3D Artist

    Built a 3D VR model of Parliament Metro Station for Unity and Oculus Rift.

  • 2015

    Ringway / Alnatura

    3D Product Digitization / Photogrammetry

    Converted physical retail products into lightweight interactive 3D assets for web-based shopping.

  • 2014

    Archaeological Museum of Chania

    Photogrammetry / 3D Digitization

    Digitized archaeological artefacts using photogrammetry and 3D scanning for interactive online viewing.

  • 2013

    Dubai

    MCC Arabia

    Project-based 3D / VFX Production

  • Dec 2012

    Toronto

    Amazigh TV

    3D Artist / Team Leader

    Managed 3D graphics and camera tracking for two TV intros.

  • 2012 — 2013

    Toronto

    Clipwire Games

    3D Game Production

    Worked on stylized game production including rigging, character animation, shaders, particle effects and pre-rendered isometric assets.

  • 2012 — 2014

    oDesk / Upwork

    Freelance 3D / VFX Production

    Worked on international project-based 3D, animation, VFX and visualization engagements through the early oDesk / Upwork platform.

Earlier Production Experience

  • Aug 2013 — Sep 2013

    Athens

    Extra Channel

    3D Artist

    Produced 3D graphics and editing for the TV show Trips for All.

  • 2012 — 2013

    Athens / Nicosia

    S.O.F.I.A. Foundation

    Graphic Design / Collection & Asset Management

    Produced graphic and commercial material while cataloguing, organising and handling collections of books, magazines, posters, toys and other physical assets.

  • 2008

    Games Workshop / Warhammer 40,000 5th Edition

    Layout & Packaging Production

    Worked on Greek-language rulebook layout in QuarkXPress and packaging and artwork adjustments in Adobe Illustrator.

Early Foundations

Before moving fully into 3D production, George worked across practical production and operations roles including construction, warehouse and storage work, logistics optimisation, festival asset handling, poster and large-format stage graphics, theatre props and television floor-management work.

2004 — 2008 · Various roles

  • Construction
  • Warehouse and storage work
  • Logistics optimisation
  • Festival asset handling and shipping
  • Poster and large-format stage graphics
  • Theatre props
  • Television floor management

Education

  • 2009 — 2010

    Advanced 3D Animation

    Intergraphics, Athens

  • 2007 — 2009

    3D Animation

    Interdigital, Athens