Case study / Unreal Engine · 3D · Character Animation · Real-Time · Interactive · Experiential · Simulation · Motion / VFX · Display Content
Infosys — MWC Barcelona 2024
Interactive Holographic Avatar & Large-Format Visual Content
Interactive Avatar Experience
Project overview
Produced as part of my work with Charles Elena for Infosys' presence at Mobile World Congress Barcelona 2024.
At the center of the experience was a real-time digital avatar created in Unreal Engine and presented as a holographic character inside the exhibition space. The avatar was connected to GPT-3, allowing visitors to approach the installation and hold a live conversation directly with the character.
My work focused on the visual and 3D production of the experience, including Unreal scene setup, character animation, simulation, lighting, rendering and preparation of content for the physical display system.
Alongside the interactive avatar, I produced additional animated content for unconventional and large-format displays throughout the booth, including procedural coral visuals and other motion-based material.
Live at MWC Barcelona
Media / 02

Large-Format Environmental Visuals

Production Process
Coral camera tests
Camera tests comparing framing and viewing angles for the display content.



Coral source animation
Coral asset and material development
Representative texture and material maps used in the coral assets.



