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Case study / 3D · Animation · Motion / VFX

Critter Conquest

Commercial 3D game production for Clipwire Games

Project Type
Commercial
Year
2012
Client / Company
Clipwire Games
Rendered pose of a stylized critter with blue goggles and a yellow backpack

Project overview

Critter Conquest was a stylized pre-rendered isometric game produced at Clipwire Games.

My work on the project covered several areas of the 3D production pipeline, including rigging, character animation, shaders and particle effects.

Although this is earlier work from my career, I include it because it demonstrates the game-production fundamentals that continued into my later real-time, interactive and experiential work.

Character Production

The crouch and recovery show how the goggled critter shifts its weight. The armored character turn shows the shield and limbs moving through several views. These rendered examples show the results of rigging and animation.

Game Assets

A selection of buildings, props and terrain pieces from the pre-rendered isometric asset set.

FX / Particles

Commercial game work · 2012

Rigging, character animation, shaders and particle effects were already part of my commercial game production work in 2012.

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