George Nasiotis

3D · REAL-TIME · INTERACTIVEPHYSICAL + DIGITAL

Immersive experiences · installations · event content · motion/VFX · digital reconstruction

Selected Work

The installed Melbourne billboard above lit storefronts and pedestrians, showing an animated tennis character and ball

Australian Open — 3D Anamorphic Billboard

A perspective-corrected 3D billboard produced for Infosys' Australian Open campaign in Melbourne — combining reconstructed viewing geometry, character animation, simulation, rendering and compositing.

3D · Animation · Simulation · Anamorphic / VFX

Read case study
Procedural coral visuals running across LED surfaces throughout the Infosys booth

Infosys — MWC Barcelona 2024

An interactive Unreal Engine avatar and large-format environmental content produced for Infosys' presence at Mobile World Congress Barcelona.

Unreal Engine · Character Animation · Interactive · Event Content

Read case study
Ultra-wide Unreal Engine stage render of a sunlit meadow and mountain panorama

Infosys Foundation USA — Impact Gala 2025

A two-hour evolving Unreal Engine environment designed as the ultra-wide visual backdrop for the Impact Gala stage.

Unreal Engine · Environment · Event Content · Large Format

Read case study

Currently

In production

Interactive museum experiences

Design and production of touchscreen and real-time applications for a new museum installation.

Unity · Interactive · Museum / Cultural Heritage · Physical + Digital

Case study coming after public delivery.

About

15+ years across 3D, real-time, VFX, interactive experiences and physical production.

My work increasingly sits where those disciplines overlap — from digital environments and event content to interactive installations and physical production.

More about me